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- > > Not sure if I'm on the list yet but I think I have subscribed ...
- >
- > I've sent this to both you and the list, just in case...
-
- Same here. :-)
-
- > > Anyway I just had a thought that some WADs will be faster than other due to the sizes of
- > > rooms and types of bitmaps on the walls etc.
- >
- > I think the number of SideDefs is the main factor... - ie the number of walls to be drawn.
- > (or not, as the case may be) More complex shaped rooms have more SideDefs...
- >
- > Heretic is slower than Doom, so it does seem to make a difference...
-
- There is some differences in the WAD files and this sounds like a good explenation.
-
- > > As Bad Mood is intended to have bitmapped walls/floors etc. it may be an idea to develop
- > > specific WAD files that don't have complicated rooms etc. and so will be running faster on
- > > the Falcon than the average WAD ???
- >
- > Yes, but first we would need a WAD editor, unless you are planning to do it on a PC...
- > I'm trying to port DEU (5.1 I think), and have just made a big step forward, as I've just
- > found a Turbo C compatible graphics library, so hopefully this will appear soon(ish).
-
- The home made WAD files are in most cases totaly mad! The ID ones is in general faster
- and better designed. So falcon specific WAD files could be a nice idea. They will still
- look great. :-) Maybe we can implement some special features in the falcon specific
- WAD files as well. :-)
-
- > I'm going home for a month on Friday, so may well not be able to distribute it until I
- > get back... :-(
-
- It's no hurry. We can wait until january before using it. :-)
-
- //Magnus Kollberg
-
-